Jose Cespedes Martinez
Game designer and didactics researcher (GBL). University graduate in video game development with a multidisciplinary perspective: art, programming, narrative, and psychology.
Started in video game QA at Electronic Arts, transitioning through communication, narrative, and gameplay design roles. Concurrently, taught game design in Spain and the United States. Led the game design department at game company Pendulo Studios since 2019 until 2025, working in projects like "Tintin Reporter - Cigars of the Pharaoh" and "Alfred Hitchcock: Vertigo".
In 2026, he publishes his first board game, Tibetana
Tibetana is a two-player strategy game designed to be easily accessible and deeply strategic, with an infinite replay value. Thrilling 30-minute duels you’ll want to relive again and again! In the game, your goal is to complete three pagodas before your opponent does. Control the map with your guardians and extract energy with your priestesses, expanding your influence through new settlements.
On your turn, you can perform up to three actions: Move your pieces, Train new ones, Build pagodas, Expel demons or even Regenerate magic portals.
Your presence will disturb the ancient demons that live in those territories. There are five of them, each wielding unique effects that may enhance or disrupt your plans. As the game advances, they grow increasingly powerful. Sometimes, even explosive!
Tibetana’s aesthetics and mechanics are inspired by the spiritual traditions of the Himalayas and Central Asia, with roots deeply grounded in Tibetan Buddhism.