Who are the women that populate video games? And what do they tell us about ourselves, our imagination, and society?
From Princess Zelda to the witch Bayonetta, from the heroines of Mass Effect to the creatures of dystopian and fantastical worlds, PlayHer explores female roles and representations that intertwine with ancient myths, fairy tales, history and pop culture. Some of these figures fight, others heal; some are goddesses, vampires, soldiers or IA. Some live on the margins, others at the centre of narrative universes that reflect – and sometimes subvert – gender symbols and narratives.
Video games are more than mere entertainment: they are a powerful and constantly evolving cultural space. Giulia Martino and Francesco Toniolo view them as veritable laboratories of storytelling, capable of redefining models, identities and possibilities within the collective imagination.
We will discuss this with the authors:
Giulia Martino: writer and video game critic, an expert in deconstructing media languages and their social implications.
Francesco Toniolo: lecturer and essayist, specialising in the academic study of game studies and narrative structures.
Moderator: Mauro Salvador, researcher and expert on the dynamics of gaming as a cultural phenomenon.
Panel in Italian