In the world of video games, respawning is an opportunity to start afresh, to get back into the game after a defeat. But what happens when the game in question is our identity and the battlefield is the digital space?
Giulia Paganelli: critic, anthropologist and historian – she has been working on the ethnography of the body, discursive practices and Power for over 15 years.
Luca de Santis: Screenwriter and author, he writes about LGBTQ+ representations in video games and comics
Moderator: Giulia Trincardi: Author and lecturer based in Milan, she teaches Digital Cultures and Worldbuilding for non-linear media at NABA, the New Academy of Fine Arts.
In Italian
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