Game Designer and Author: Communicating Messages Through Design

 
  • Everyone Everyone
  • Talk Talk
  • RolePlaying Games
Game Designer and Author: Communicating Messages Through Design

Every design choice tells a story. Like an author or a filmmaker, a game designer crafts experiences that convey emotions, ideas, and meaning.

This panel will explore the intentions behind creative decisions: What message do you want to communicate through your game? From storytelling to mechanics, the discussion will focus on how design choices can convey deeper meanings, evoke emotions, and reflect an authorial vision.

Panelists:
Nora Five Little Crows
Matteo Tudisco – Author of Six Bullets System and Bulletproof System
Lord Fraffy High Roll Studio, co-author of Uccellacci del Malaugurio
Stefano Mancuso – Novelist and RPG author

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An event by
Bologna Fiere  
In collaboration with
Modena Fiere  
 
Ludo Labo  
With the support of
TreEmme  
 
La tana del Goblins  
 
Ludus  
With the patronage of
Regione Emilia Romagna  
 
Università di Bologna  
 
Università di Modena e Reggio Emilia  
 
Comune di Modena  
Media partner
Rai Cultura  
 
ioGioco.it  
Sponsor
BPER  
Certifications
Accredia - ISF