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Everyone
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Talk

Every design choice tells a story. Like an author or a filmmaker, a game designer crafts experiences that convey emotions, ideas, and meaning.
This panel will explore the intentions behind creative decisions: What message do you want to communicate through your game? From storytelling to mechanics, the discussion will focus on how design choices can convey deeper meanings, evoke emotions, and reflect an authorial vision.
Panelists:
Nora – Five Little Crows
Matteo Tudisco – Author of Six Bullets System and Bulletproof System
Lord Fraffy – High Roll Studio, co-author of Uccellacci del Malaugurio
Stefano Mancuso – Novelist and RPG author
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